Storefront
During the last week I’ve worked together with Linda Mirabelli to create an interactive storefront animation in Processing. You can see the final outcome below: A short excerpt from our Synopsis Our work was inspired by a real Asian restaurant, a Blender 3D project of a two storage burger restaurant and the general aesthetic of “cozy” games such as Stardew Valley. The idea was to merge the restaurant with the layout of the 3D rendering using Pixel Art sprites for various assets as well as processing’s own capabilities. Pixel Art sprites were drawn to represent mostly architectural and decorative elements, while Processing’s drawing and animation capabilities were used to reproduce lighting and interactivity. ...